Finally! After all this time . . finally we get to see these kids in action . . sort of . . together. Ever since they came to town, IO's taken a "separate and defeat" type attitude with them. Caitlin's really been the only one who didn't take things at face value, and thought that something may be up. She tried to warn the others, but no one wanted to listen. They were all just happy to be hanging out in their new lives with their new friends. I think, they didn't want to believe that anything was wrong. But, being who they are, and being where they came from . . I don't think they're ever going to have that luxury. The mistake, I think, came when IO ordered each of the leads in the separate projects to take out the Gens. These guys are nothing if not survivors. Right up until thier new friends tried to kill them . . they honestly believed that everything was copacetic. Right now, I think that is their biggest weakness' . . their naivety and lack of "real-world" experience. Well . . they're getting a good dose of it in this issue. Now they're trying to take the game back to them. They're trying to take the initiative and take the fight back to IO. Or at least to the part that's in charge of their "15 minutes" operation here in the city. At the end of this story, the only thing that stands between them and accomplishing that, is a bridge, a helicopter and a whole bunch of bullets. Next issue we'll see how they make it out of this one. Carol Barberi is the artist on this book right now. I like the feel that he has for this story and these characters. I also think that Simon Oliver's story really feels like we're taking this team back to it's roots. You know . . like when they came out the first time . . way back when. I really like this book. I hope it survives the re-invention of the WildStorm Universe. Please!
No comments:
Post a Comment