I spend a lot of time and money buying and reading comics. Most of the time I'm happy with my choices, sometimes not. I'm hoping,that with my reviews on what I've read, I might spare someone else dissapointment. I'll read anything, but I can't afford everything. If there's something you'd like for me to read, let me know. If you take the time to read this, please, take the time to let me know what you think. I may not agree with you, or you may not agree with me. But, so what. That's life.
Saturday, November 17, 2007
Streets of Glory #2 - Avatar
This is an interesting book. I haven't really got the whole feel of it yet, but I like what I've seen so far. I just can't believe it's 2007 and I'm reading 3 western themed titles every month. Loveless, Jonah Hex, and now this book. Amazing! It seems to me like this Joseph Dunn, the title character, is a bit like a Jonah Hex type character. Although he claims that he's not a bounty hunter. I guess he just a guy, who fought to free up this land for his government, and now he's kind of a wandering vigilante. Kind of like he's policing his territory. He's already taken one young man under his wing, Pete Lorrimer, whose brother Frank was killed right in front of him. The only reason Pete didn't share his fate, was because of Joseph's intervention. And they've gone to look up Joseph's buddy, Tom McKinnon. He's a saloon owner now in Gladback, but they served together during the war. This issue 2 obvious threats blow in to town. One is one of the countries richest men, Charles Morrison. He's built his money with the railroads, and he claims he's in town on business. He seems amicable so far, but, you know what happens when someone messes with a man's business. The other threat is veiled by a man's torture. He's a farmer who comes wandering in to town who's been tortured, and by all accounts, should be dead from his suffering. But the threat is actually in the form of an Indian, Red Crow. Joseph immediately recognizes his torture tactics and realizes that the monster that he thought dead, is still walking amongst them. I like Garth Ennis' story-telling abilities, but these first 3 issues have mostly been about the set-up. We haven't really got into the meat of the story yet. And Mike Wolfer's artwork is . . . ok. It's not great, but it does show glimpses of brilliance. So I definitely think he's going to get better. Right now I'd probably give the book a B+, but, depending on where the story goes from here, that assumption could definitely rise.
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