Monday, December 24, 2007

Checkmate #20 - DC



With this issue, the "Fall of the Wall" storyline comes to a conclusion. But, it's not what we were led to believe through the last few issue. Obviously, with the title, it means that Amanda is going to be kicked out of CheckMate. But, it doesn't happen the way you expect it to. Amanda, who likens what she's doing to a game of chess, is trying to take out 2 Kings, and a Queen, with one fell swoop. A very aggressive move for anybody. But, while she thinks she's got everything under control, and proceeding along of course of action that she's choreographed, she's actually been played this whole time by those she's trying to overthrow. She was playing straight chess, while they were playing a series of feints. They didn't have the knowledge or proof they needed to definitely take her out, so they distracted her, in another direction, so they could gather it without her knowing. A very risky move. Especially considering their opponent, but . . . it paid off. While she thought that she had all the knowledge and leverage she needed, they were actually leading her down a dead-end path, that left her vulnerable when they decided to blind-side her. So while she planned on taking out the 3 of them, they actually end up booting her and Ambassador Trautmann. They confront her with proof of operation: Salvation Run, her attack on the castle during the Gideon II tests, and that she's actually a meta because she has the OMAC nanites in her bloodstream. She quietly resigns, as long as they keep quiet about Salvation Run. And as she walks away, all she says is "I'm going to remember this." It was a great story, as usual, by Greg Rucka. I also think the Joe Bennett and Jack Jadson did a fantastic job with the art. These 2 really seem to be coming in to their own, as we go from issue to issue. I've said it before, but I really think that this incarnation is 100% better than the first. Very well done.

No comments:

Post a Comment